Uncover Image Game
By adamlubek
This recipe demonstrates RxJS implementation of Uncover Image Game.
Example Code
( StackBlitz )
index.ts
// RxJS v6+
import { interval } from 'rxjs';
import { finalize, scan, takeWhile, tap, withLatestFrom } from 'rxjs/operators';
import { keyboardEvents$ } from './keyboard';
import { initialGame, updateGame, isGameOn } from './game';
import { paintGame, paintGameOver } from './html-renderer';
interval(15)
.pipe(
withLatestFrom(keyboardEvents$),
scan(updateGame, initialGame),
tap(paintGame),
takeWhile(isGameOn),
finalize(paintGameOver)
)
.subscribe();
game.ts
import { noop } from 'rxjs';
import { Enemy, State, Move } from './interfaces';
import { size } from './constants';
import { newPlayerFrom, movePlayer } from './player';
import { newEnemiesFrom } from './enemy';
const intersect = (state: State): State => (
state.moves.some((m: Move) =>
state.enemies.some(e => m.x === e.x && m.y === e.y)
)
? (
state.player.lives -= 1,
state.player.x = 0,
state.player.y = 0,
state.moves = []
)
: noop,
state
);
const initialGame: State = {
player: {x: 0, y: 0, lives: 3},
enemies: [
{x: 10, y: 10, moveDuration: 0, dirX: 1, dirY: 1},
{x: 50, y: 50, moveDuration: 0, dirX: -1, dirY: 1}
],
key: '',
moves: [],
corners: []
};
const updateGame = (state: State, [_, key]: [number, string]): State => (
state.enemies = newEnemiesFrom(state),
state.player = newPlayerFrom(state, key),
state = intersect(state),
state = movePlayer(state, key),
state.key = key,
state
);
const isGameOn = (state: State): boolean => state.player.lives > 0
export { initialGame, updateGame, isGameOn }
player.ts
import { noop } from 'rxjs';
import { Player, State, Move } from './interfaces';
import { size } from './constants';
import { keyToDirection } from './keyboard';
const up = 'ArrowUp';
const down = 'ArrowDown';
const left = 'ArrowLeft';
const right = 'ArrowRight';
const newPlayerFrom = (state: State, key: string): Player => (
state.player.x += keyToDirection(key, down, up),
state.player.y += keyToDirection(key, right, left),
state.player.x < 0 ? state.player.x = 0 : noop,
state.player.x > size ? state.player.x = size : noop,
state.player.y < 0 ? state.player.y = 0 : noop,
state.player.y > size ? state.player.y = size : noop,
state.player
);
const getEnclosedArea = (state: State): Move[] =>
state.moves.length <= 1
? []
: [
...state.moves
.slice(state.moves.findIndex(e =>
e.x === state.player.x && e.y === state.player.y))
.filter(e => e.dirChange),
state.moves.pop()
];
const movePlayer = (state: State, key: string): State => (
state.moves.some(e => e.x === state.player.x && e.y === state.player.y)
? (
state.corners = getEnclosedArea(state),
state.moves = []
)
: state.moves.push({
x: state.player.x,
y: state.player.y,
dirChange: state.key !== key
}),
state
);
export { newPlayerFrom, movePlayer }
enemy.ts
import { noop } from 'rxjs';
import { Enemy, State } from './interfaces';
import { size } from './constants';
const newEnemiesFrom = (state: State): Enemy[] => (
state.enemies.forEach(e => (
e.x <= 0 || e.x > size ? e.dirX *= -1 : noop,
e.y <= 0 || e.y > size ? e.dirY *= -1 : noop,
e.x += e.dirX,
e.y += e.dirY,
e.moveDuration += 1,
e.moveDuration > 100
? (
e.dirX = Math.random() > 0.5 ? 1 : -1,
e.dirY = Math.random() > 0.5 ? 1 : -1,
e.moveDuration = 0
)
: noop
)),
state.enemies
);
export { newEnemiesFrom }
keyboard.ts
import { fromEvent } from "rxjs";
import { pluck, startWith } from "rxjs/operators";
const positionChangeUnit = 2;
export const keyboardEvents$ = fromEvent(document, "keydown")
.pipe(
pluck<KeyboardEvent, string>("code"),
startWith('')
);
export const keyToDirection = (key: string, key1: string, key2: string): number =>
key === key1
? positionChangeUnit
: key === key2
? -positionChangeUnit
: 0;
interfaces.ts
interface GameObject {
x: number;
y: number;
}
interface Player extends GameObject {
lives: number;
}
interface Enemy extends GameObject {
moveDuration: number;
dirX: number;
dirY: number;
}
interface Move extends GameObject {
dirChange: boolean;
}
interface State {
player: Player;
enemies: Enemy[];
key: string;
moves: Move[],
corners: Move[]
}
export { GameObject, Player, Enemy, State }
constants.ts
const size = 200;
export { size }
html-renderer.ts
import { State, GameObject } from './interfaces';
const clearPlayerPath = _ =>
document
.querySelectorAll('circle')
.forEach(e => document.querySelector('#svg_container').removeChild(e));
const addCircleColored = (color: string) => (e: GameObject) => {
const circle = document.createElementNS('http://www.w3.org/2000/svg', 'circle');
circle.setAttribute('cx', e.y);
circle.setAttribute('cy', e.x);
circle.setAttribute('r', '2');
circle.setAttribute('stroke', color);
circle.setAttribute('strokeWidth', '1');
document.querySelector('#svg_container').appendChild(circle);
}
const addPlayerPath = (state: State) =>
state.moves.forEach(addCircleColored('gray'));
const addEnemy = (state: State) =>
state.enemies.forEach(addCircleColored('red'));
const addHoles = (state: State) => {
if (!state.corners.length) {
return;
}
const createPathFromCorners = (a, c) => a +=
`${a.endsWith('Z') ? 'M' : 'L'} ${c.y} ${c.x} ${c.dirChange ? '' : 'Z'}`;
const newPath = `M${state.corners[0].y} ${state.corners[0].x}`
+ state.corners.reduce(createPathFromCorners, '');
const maskPath = document.querySelector('#mask_path');
const currentPath = maskPath.getAttribute('d');
const path = newPath + ' ' + currentPath;
maskPath.setAttribute('d', path);
}
const paintInfo = (text: string) =>
document.querySelector('#info').innerHTML = text;
const paintLives = (state: State) =>
paintInfo(`lives: ${state.player.lives}`);
const updateSvgPath = (state: State) =>
[clearPlayerPath, addPlayerPath, addEnemy, addHoles, paintLives]
.forEach(fn => fn(state));
const paintGame = updateSvgPath;
const paintGameOver = () => paintInfo('Game Over !!!');
export { paintGame, paintGameOver }
index.html
<div id="info"></div>
<svg width="200" height="200" id="svg_container">
<style>
.rxjs { font: 95px serif; fill: purple; }
</style>
<defs>
<mask id="Mask" maskContentUnits="">
<rect width="200" height="200" fill="white" opacity="1"/>
<path id="mask_path"/>
</mask>
</defs>
<text x="10" y="120" class="rxjs">RxJs</text>
<rect width="200" height="200" mask="url(#Mask)"/>
</svg>
<div>Use arrows to uncover image!!!</div>
Operators Used
Last updated